BrainPuzzles

Mystery Games: 3 Whodunits You Actually Solve

Pick a case, search its rooms, and crack the puzzle waiting in each one. Every clue you find crosses another name off the list, and by the last room only one suspect is still standing. 3 cases are open, 15 rooms between them, and each one remembers how far you got. No sign-up, nothing to download, and nothing you can lose.

The cases

  • The Lady in Two Portraits at Hollowmere Hall. 5 rooms, 5 suspects, and one of them is not telling you everything.
  • The Marrow That Changed Places at Marrow Fair. 5 rooms, 5 suspects, and one of them is not telling you everything.
  • The Tortoise Who Was Not There at Fennimore Winter Garden. 5 rooms, 5 suspects, and one of them is not telling you everything.

How these mystery games work

  1. Choose a case from the case files. You can leave one part way through and come back to it: each case keeps its own progress, so starting another loses nothing you have found.
  2. Read the case, then walk into any room you like. Nothing is locked and the rooms can be searched in any order.
  3. Every room holds a different puzzle: remember a picture you are only shown for a moment, work out where everybody was standing from what a witness says, open a locked box by reasoning out its number, put a torn note back together, find the one object in a row that does not belong.
  4. Solving a room writes a clue in your notebook. Most clues rule somebody out; the rest tell you what was really going on.
  5. When every room is searched, name your suspect. Pick a wrong one and the game answers with the clue that clears them, so you can think again.
  6. Nothing is timed except the short look you get at a picture, and you can look at it again as often as you like.
  7. Stuck in a room? Every one of them carries three hints in order: a nudge, then a narrower one, then the answer. Three hints a day are free, and the three are shared across the cases.

The accusation is a deduction, not a guess

A mystery is only worth solving if the answer follows from the evidence. Every clue names the people it rules out, and every case is checked before it ships: each suspect except the guilty one must be cleared by something you found, the guilty one must be cleared by nothing, and exactly one name must be left. The testimony puzzle is checked the same way, by working out every possible arrangement of the people across the places and refusing to ship the case unless exactly one arrangement fits the statements.

Cosy, and safe for the family

Nobody is hurt in any of these cases. They are places where something was swapped, moved or quietly borrowed, and the worst thing anyone does is keep a secret badly. They suit about age ten upward: the reading is plain, the puzzles are fair, and there is no fail state anywhere in them.

More free puzzles at BrainPuzzles

When a case is closed, compare two pictures in spot the difference, work a grid of numbers in sudoku, pour the colours in sort puzzle, or try a riddle quest.