BrainPuzzles

Coloring Pages

Ollie the owl, your puzzle guide

Hi! I am Ollie. Welcome to Doodle Dale!

Pick a colour, tap an area, and it fills right in. There is no wrong way to colour a picture, so take your time. Have fun!

Colour in pictures right in your browser, with nothing to download and nothing to print. Choose a crayon colour, tap any area of the drawing, and it fills instantly. Colour enough of a page to finish it and your Doodle Dale grows, one or two finished pages to a landmark.

How to play coloring

  1. Press PLAY to enter Doodle Dale, the world this game is built in, and open a picture.
  2. Pick a crayon from the box under the drawing. It holds twelve colours, and one of them is already in your hand when a picture opens.
  3. Tap any white area of the drawing. Colour spreads out from the spot you touched and stops wherever it meets a dark line, so the fill takes exactly the shape the drawing encloses.
  4. A tap on a line fills nothing, and neither does a tap on an area that is already the colour you are holding. If the counter did not move, one of those two is the reason.
  5. The undo button steps back one fill at a time and restores exactly the pixels that fill changed. It stays available until every fill on the picture has been stepped back.
  6. The counter over the drawing reads how many fills you have made out of the number the picture asks for, which is between four and eight. Reach that number and a Finish button appears and then stays, so you can keep colouring and press it when you are happy.

The two ways to play

The Doodle Dale path

The main way in, opened by PLAY. Pictures come one at a time out of the twelve in this wing, and a finished picture pays a hundred stars for each point of the difficulty band on its card, so the bands here run from a hundred stars to six hundred. Finished pictures build the Dale. Twelve pictures stand behind ten landmarks, so the first eight go up on a single finished picture each and the last two want a pair apiece, which is how twelve pictures cover all ten. The chest climbs with every landmark, 150 stars for the first and 600 for the Grand Gallery at the end.

The Daily Page

A lobby tile of its own. It opens one picture chosen by today's date out of the ones you have not finished yet, and it pays the picture's own stars and then a bonus of the same size on top. It also adds a day to the streak, which is one number shared by the whole site. What it does not do is move the path along or raise a landmark, and once the day's picture is done the tile greys out and counts down to midnight.

What to do when you are stuck

  • The counter counts fills, not areas. A fill does nothing only when it starts on a line or on the colour you are already holding, so going back over a spot you coloured earlier with a different crayon moves the counter up as well. A picture with few open areas can still reach its number.
  • If colour ran further than you meant it to, undo it instead of painting over it. Undo puts back exactly the pixels that fill changed, while a second fill laid on top leaves you guessing where the first one reached.
  • The stars for a picture are fixed at a hundred for each point of its band, so stopping at the target and colouring in every last area pay the same. Carry on past the target because you want the picture finished, not because it earns more.
  • The Daily Page draws from the pictures you have not finished, and its bonus matches the picture's own reward, so a higher band picture is worth more when the date lands on it. Taking the gentler pictures on the path first leaves the richer ones in the pool the daily draws from.

Controls

  • Tap or click anywhere on the drawing to fill. The picture listens for pointer presses, so a finger, a mouse and a stylus all work, and the spot you touched is converted to the matching point in the drawing at whatever size the picture is on screen.
  • The crayons, the undo arrow and the Finish button are ordinary labelled buttons, so they can be reached with the tab key and pressed from the keyboard. The drawing itself answers pointer presses and nothing else, so there is no keyboard way to fill an area.
  • No hint, no 50/50 and no skip button appears on a colouring page. The mechanic declares an empty set of them on purpose, because none of the three has anything to do on a picture that cannot be got wrong.

Questions about coloring

Is it free, and is there anything to buy?
It is free, and there is nothing for sale. Stars are earned by finishing pictures, and the shell has no purchase path: when something costs more stars than you hold, the screen that comes up offers a free gift and a reminder that every solve pays stars, never a way to pay money. On a colouring page there is nothing to spend stars on at all, because the hint, 50/50 and skip buttons are not built here.
Can I get a colouring page wrong?
Neither. Nothing on a colouring page is timed, and a life is only ever taken by a wrong answer, which is something this game has no way to send: the Finish button is the only thing it ever reports. The Finish button appears once you reach the picture's number and is never forced on you.
Does a picture stay coloured if I come back later?
It saves which pictures you have finished, where you are in Doodle Dale and your star balance. The finished pictures and your place in the Dale are filed under this page's own address, so this wing keeps its own progress. The star balance and the daily streak are single entries for the whole site, so stars earned here spend in any other game. The coloured picture itself is not stored anywhere: it lives on the canvas while you are looking at it.
Does it work on a phone?
Yes. The drawing responds to pointer presses, which covers a finger as well as a mouse, and each press is measured against the picture as it is currently displayed rather than against a fixed size, so the drawing can be as large or as small as the screen allows.

More free puzzles at BrainPuzzles

In the mood for more? Compare two pictures in spot the difference, spell words from a wheel in word scramble, read a trail of brain riddles, or hunt hidden words in our word search puzzles. Every game saves your stars and streak as you go.

  1. ๐ŸŒผ Big Flower
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    big flower Colour at least 4 areas of this page to raise a landmark in Doodle Dale.

  2. ๐ŸŸ Happy Fish
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    happy fish Colour at least 4 areas of this page to raise a landmark in Doodle Dale.

  3. ๐Ÿฑ Sleepy Cat
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    sleepy cat Colour at least 5 areas of this page to raise a landmark in Doodle Dale.

  4. ๐Ÿ  Little House
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    little house Colour at least 5 areas of this page to raise a landmark in Doodle Dale.

  5. ๐Ÿฆ‹ Butterfly
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    butterfly wings Colour at least 6 areas of this page to raise a landmark in Doodle Dale.

  6. ๐Ÿง Cupcake
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    cupcake Colour at least 5 areas of this page to raise a landmark in Doodle Dale.

  7. ๐Ÿš— Little Car
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    little car Colour at least 6 areas of this page to raise a landmark in Doodle Dale.

  8. ๐ŸŒณ Apple Tree
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    apple tree Colour at least 6 areas of this page to raise a landmark in Doodle Dale.

  9. ๐Ÿฆ‰ Wise Owl
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    wise owl Colour at least 7 areas of this page to raise a landmark in Doodle Dale.

  10. ๐Ÿš€ Rocket Ship
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    rocket ship Colour at least 7 areas of this page to raise a landmark in Doodle Dale.

  11. ๐Ÿฆ• Friendly Dino
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    friendly dino Colour at least 8 areas of this page to raise a landmark in Doodle Dale.

  12. ๐Ÿค– Robot Pal
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    robot pal Colour at least 8 areas of this page to raise a landmark in Doodle Dale.