BrainPuzzles

Color Recall

Ollie the owl, your puzzle guide

Hi! I am Ollie. Welcome to Rainbow Ridge!

Watch the colours light up one by one, then tap them back. Later on I will ask for them backwards. No reading, no typing. Have fun!

Play a free colour memory game right in your browser. Each level flashes a sequence of colours; watch it, then tap the palette back in the right order. The sequences you recall raise the ten landmarks of your Rainbow Ridge, one or two to each one.

How to play color recall

  1. Watch first. While the card is revealing the sequence every palette key is disabled, so there is nothing to tap and nothing to lose by waiting.
  2. Read the line under the card before your first tap. It names which of the three orders this level wants: the same order, reverse order, or the ink of the word rather than the word.
  3. Tap the colours on the palette. It holds the same six every time, green, red, yellow, blue, purple and orange, and a correct tap lights one pip in that colour and waits for the next.
  4. A wrong tap never fails the level and never costs a life. The keys lock for a moment, the card shakes, and the whole sequence replays from the beginning, so you lose your place in the sequence and nothing else.
  5. Watch again is free once. The button is offered when the reveal ends, spending it uses up the single free replay, and after that it stays hidden, so the paid way to get help is the Hint on the bar.
  6. Tap out the whole sequence and the level is solved. The engine submits it through the same solve contract every other level uses, which pays the stars and moves you on to the next one.

The two ways to play

In order

The card paints a plain colour chip with no text on it, and you tap the colours back in the order they appeared. The prompt under the card reads: tap the colours in the same order.

Backwards

The reveal is identical, and only the answer changes: the engine reverses the authored sequence to build what it expects, then asks you to tap from the last colour to the first. Nothing is played backwards for you, so the whole run has to be held before your first tap rather than answered as it arrives.

Ink, not word

The chip turns pale and prints a colour name in capitals, in an ink that is a different colour from the name. The ink is the answer and the word never is: the engine derives each word from its own ink so the two can never agree, and it throws at mount rather than deal a chip that names its own colour.

What to do when you are stuck

  • Name the colours out loud, or under your breath, as they light up. The palette is the same six on every level and never grows, so a sequence is a short list of six possible words rather than a picture you have to hold.
  • On a backwards level, watch it forwards. The reveal is not reversed for you, so the useful habit is to take the run in normally and then read your own list back from the end, which is the same job the engine does when it builds what it expects.
  • On an ink level, answer before you read. Every word on those chips was built to disagree with its ink, so the name in front of you is wrong every single time, and the fastest way through is to look at the colour of the letters and never at the letters.
  • Chunk the long ones while they are still playing. A sequence of six colours is revealed faster than a shorter one, 480 milliseconds a chip instead of 720, so there is less room to rehearse and more value in grouping the colours in pairs as they go by.

Controls

  • The whole game is taps or clicks on the six palette keys. They are switched off during the reveal and switched on the moment it ends, so a tap that lands early does nothing rather than counting against you.
  • Each key is a real button element carrying its colour name as its accessible label, and the six of them sit in a group the engine labels Colour palette, so they read as named colours rather than as unnamed swatches.
  • Watch again replays the sequence from the start. It is hidden while the colours are playing, offered at the end of the reveal while your one free replay is unspent, and hidden for good once that replay is used.
  • Hint is the one power-up this game puts on the bar. It flashes the next colour you owe, costs 30 stars, and spends a hint token first if you are carrying one. Press it while the colours are still playing and it tells you to wait for the colours to finish, and the shell gives back the exact thing you spent, because there is nothing to point at yet.
  • If your device asks for reduced motion the key flashes are shortened from 320 milliseconds to 160. The reveal pacing itself is the same either way.

Questions about color recall

Is Color Recall free?
Yes. There is nothing to buy: the shell it sits in is an ads-only economy with no in-app purchases in it. The only currency is stars, and solving is how you earn them. A solved sequence pays 100 stars times its difficulty band, so a band 1 sequence pays 100 and a band 5 pays 500, and both of those bands are among the twelve here. Clearing the day's sequence pays that amount again as a bonus.
Is there a timer?
No. The only clock runs during the reveal: each colour is shown for 720 milliseconds, or 480 for a six-colour sequence, with 180 milliseconds of dark between them and a 650 millisecond lead-in before the first one. Once the palette comes alive it stays alive. Nothing in the engine measures how long you take to answer and nothing scores you on it.
Can I lose a level?
No. A wrong tap is never submitted as a failed answer. The engine flashes the key you pressed, shakes the card and replays the sequence for you, free, as many times as it takes. The shell around the game keeps five lives that refill one every thirty minutes, but a life is only taken when a wrong answer is submitted, and this game submits nothing except the finished, correct sequence.
Does Color Recall remember how far I got?
Yes, in your own browser. The sequences you have finished and the level you are on are filed under this page's own address, so Rainbow Ridge keeps its own progress and the other games keep theirs. Your star balance and your daily streak are not filed that way: each is one record for the whole site, so stars earned here spend anywhere and a daily cleared anywhere counts once.

More free puzzles at BrainPuzzles

In the mood for more? Read a trail of brain riddles, compare two pictures in spot the difference, hunt hidden words in our word search puzzles, or decode some rebus picture puzzles. Every game saves your stars and streak as you go.

  1. ๐ŸŽจ First Colours
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    first colours Recall 3 colours in order to raise this landmark in your Rainbow Ridge.

  2. ๐Ÿ–Œ๏ธ Three Steps
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    three steps Recall 3 colours in order to raise this landmark in your Rainbow Ridge.

  3. ๐ŸŒˆ Four in a Row
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    four in a row Recall 4 colours in order to raise this landmark in your Rainbow Ridge.

  4. ๐Ÿชฃ Paint Pots
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    paint pots Recall 4 colours in order to raise this landmark in your Rainbow Ridge.

  5. ๐ŸŒ‰ Backwards Bridge
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    backwards bridge Recall 3 colours backwards to raise this landmark in your Rainbow Ridge.

  6. ๐Ÿ” Mirror Steps
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    mirror steps Recall 4 colours backwards to raise this landmark in your Rainbow Ridge.

  7. ๐Ÿ–๏ธ Crayon Grove
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    crayon grove Recall 5 colours in order to raise this landmark in your Rainbow Ridge.

  8. โ›ฐ๏ธ Reverse Ridge
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    reverse ridge Recall 5 colours backwards to raise this landmark in your Rainbow Ridge.

  9. ๐Ÿซง Ink Trick
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    ink trick Recall 4 colours by ink colour to raise this landmark in your Rainbow Ridge.

  10. ๐ŸŒ€ Word Trap
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    word trap Recall 5 colours by ink colour to raise this landmark in your Rainbow Ridge.

  11. โœจ Spectrum Run
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    spectrum run Recall 6 colours in order to raise this landmark in your Rainbow Ridge.

  12. ๐Ÿ›๏ธ Chroma Hall
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    chroma hall Recall 6 colours backwards to raise this landmark in your Rainbow Ridge.