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Brain Test 2: Tricky Stories Answers & Walkthrough

Brain Test 2: Tricky Stories swaps one-off trick questions for full story packs, and this walkthrough covers them chapter by chapter. Tap a story card to reveal its level answers in order, from Emily's Farm chores to Andy's prison break. The level answers stay hidden until you open a card, so you can peek at a single story without spoiling the rest.

Emily's Farm

Run Emily's farm through all 21 levels, from waking her up to baking her birthday cake.

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Every level is one farm chore with a twist. Here are the level answers in order.

  1. Level 1: Open the window so the rooster's crowing wakes Emily.
  2. Level 2: Use her hairpin to open the feed, then give corn to the chickens and the bone to the dog.
  3. Level 3: Find all six chickens; they hide behind one another, so drag them apart.
  4. Level 4: Shear the sheep with the shears and give Emily the wool to warm up.
  5. Level 5: Pinch the hay bale outward with two fingers to make it big enough for all the cows.
  6. Level 6: Poke the cow awake so it moves, then let the sun and water reach the flowers.
  7. Level 7: Hold the bun and stack every burger ingredient together for lunch.
  8. Level 8: Drag a drop of honey to the flower so a bee comes to pollinate it.
  9. Level 9: Find the saw hidden nearby and cut the table leg to stop the goat's mischief.
  10. Level 10: Set the gate levers so the two lambs reach the sheep and the calf reaches the cow.
  11. Level 11: Move the cow so the bull charges into the tree and shakes the apples down.
  12. Level 12: Stroke the cow to calm it before milking. Then the milk flows.
  13. Level 13: Push and pull the trees aside, using acorns and holes, until the red squirrel shows itself.
  14. Level 14: Shake your phone at the lemon tree, then open the valve to collect water for lemonade.
  15. Level 15: The tractor is dead, so drag the field stakes themselves into tilled position.
  16. Level 16: Take away some of the horse's food and fix the glove onto the saddle before the rodeo.
  17. Level 17: Slide the rabbit hole away from the carrot patch, then harvest in peace.
  18. Level 18: Grow the plant directly under the sheep so it lifts it over the fence for a look around.
  19. Level 19: Shovel the snow away to uncover the missing chickens.
  20. Level 20: Comb Emily's hair to build static, then use the charge to get the TV working.
  21. Level 21: Gather the egg, milk, flour and apples, and bake the birthday apple cake.

The McBrain Family

Help John, Jenny, Nancy, Jack and baby Dory through 20 levels of family chaos.

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Household puzzles, one per level. Solutions in order below.

  1. Level 1: Match each name to the right family member; John is the father, Jenny the mother.
  2. Level 2: Iron John's tie and pants by dragging them onto the ironing board.
  3. Level 3: Put every small block into the toybox; one hides behind the teddy bear.
  4. Level 4: Pour milk on the cereal, fry the egg, and do not forget to feed Dory.
  5. Level 5: Remove the block jamming the chair, then rock the chair until Dory sleeps.
  6. Level 6: Pop the balloon with the comb, then mirror Jenny's arm moves for the workout.
  7. Level 7: Hold the red block in place while pulling the purple one so Nancy wins.
  8. Level 8: Reunite the dolls by matching heads to bodies of the same color.
  9. Level 9: Reorder the album photos by time, starting from the graduation shot.
  10. Level 10: Find the router hidden behind the sofa and switch off the internet. Jack logs off.
  11. Level 11: Break the piggy bank, then sweep the magnet through the sandbox for the last coins.
  12. Level 12: Attach the showerhead and open the cold water valve to fix her too-hot shower.
  13. Level 13: Vacuum all the dust, empty the bag into the bin, and check under the sofa.
  14. Level 14: Stretch John's arms by pulling his hands so he can hug everyone at once.
  15. Level 15: Hand Dory to John, then put the headphones on Jenny for some quiet time.
  16. Level 16: Roll pairs of socks together until you have a ball, then bowl.
  17. Level 17: Find John in the attic and Jack inside the bear costume, then swipe right.
  18. Level 18: Put the clown noses on both kids and squeeze them at the same time; Dory giggles.
  19. Level 19: Comb everyone's hair, fix the lighting, feed Dory, then press the camera.
  20. Level 20: Lure each family member to their room using the object matching each door's symbol.

Tom's Adventure

Follow Tom the cat and Mick the mouse from a cozy living room to a showdown in the savannah.

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The longest story of the launch packs. Level answers in order below.

  1. Level 1: Rub the screen to pet Tom and win him over.
  2. Level 2: Bring the food to his mouth; the chicken hides under the apples.
  3. Level 3: Switch on the TV to distract the owner, then slide the fish to Tom.
  4. Level 4: Drag all the rope balls together into one giant ball.
  5. Level 5: Pop the balloon, then drop Tom onto the mouse to 'catch' his new friend.
  6. Level 6: Turn the cheese bowl upside down and shake it until the cheese falls out for Mick.
  7. Level 7: Pour water on the sofa so the man gets up to change, then grab the door key.
  8. Level 8: Shake the phone to drop the sleeping dog, then throw the bone between the other two.
  9. Level 9: Waft the smell of the meat over to Tom to get him back on his feet.
  10. Level 10: Chase off the rival cats with the dog, hand over the chocolates, then snap the bench leg.
  11. Level 11: Dress them in the hat and coat, then make the floor slippery so the guard slides away.
  12. Level 12: Tilt your phone to keep the plane flying level between the sea and the sky.
  13. Level 13: Dig the comfort items out from behind the luggage; the stinky sock wakes the sleeper.
  14. Level 14: Line up the four clouds vertically, then tap the cat to jump down them like stairs.
  15. Level 15: Cross the water on the lily pads with the frog and lure the monkey out of its hole.
  16. Level 16: Knock the monkey down with coconuts, learn its escape route, then block the path.
  17. Level 17: Cover the sun with the cloud, and the vulture's feather does the rest in the heat.
  18. Level 18: Let the mole tunnel under the lion cub and snatch the juicy meat from below.
  19. Level 19: Shake the leaves down for a hiding spot, and move only when the lion looks away.
  20. Level 20: Stretch the giraffe's neck into a bridge, then launch the hippo with the bent tree.
  21. Level 21: Wake the sleeping elephant; elephants fear mice, and Mick clears the wolves.
  22. Level 22: Wait until the lion steps onto the fragile bridge, then shake your phone.

Monster Hunter Joe

Hunt vampires, zombies, werewolves and worse through Joe's 21-level monster story.

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Each level is one hunt. Level answers in order below.

  1. Level 1: Open the curtain to wake Joe with sunlight, then dress him in the right order.
  2. Level 2: Draw a drop of Joe's blood with the nailed plank; the vampire cannot resist revealing itself.
  3. Level 3: Swipe the screen to the right and follow the vampire's trail.
  4. Level 4: Hand out free hotdogs. Every human lines up, and the one who refuses is your vampire.
  5. Level 5: Shoot the barrel next to the wall. The explosion opens the vampire's hideout.
  6. Level 6: Fire exactly when the moving target enters the green zone.
  7. Level 7: Lead the zombies over the manhole, then pull the cover open under them.
  8. Level 8: Drag the zombies' heads into one line, then take your single bolt shot through all of them.
  9. Level 9: Steer with your finger: hit every zombie on the road, miss every pedestrian.
  10. Level 10: Spray the cure into the cloud, then let the rain shower the whole horde.
  11. Level 11: Enlarge the slipper to giant size and swat the giant spider with it.
  12. Level 12: Slam the car trunk to catapult Joe up to the balcony.
  13. Level 13: Pull the woman's arm and the werewolf's tail at the same time.
  14. Level 14: Shoot the hearts above the werewolf before it finishes its attack.
  15. Level 15: Wait out the mummy. When it runs out of toilet paper wrapping, take the shot.
  16. Level 16: Shoot the monsters and the box (three shots), and never hit a cat.
  17. Level 17: Shake your phone so the piano drops on the troll below.
  18. Level 18: Shoot each werewolf as it crosses the crosshair, and release the dog to handle the skeleton.
  19. Level 19: Rotate your phone so the rolling car crushes the skeleton crowd.
  20. Level 20: Use the campfire to throw Joe's giant shadow on the wall; the captive talks fast.
  21. Level 21: Bounce the Dark Lord's fireball back with the vents, sic the dog on skeletons, and lead mummies into the puddle.

Agent Smith

Crack the Eddie Baddie case across 20 spy levels of clues, gadgets and chases.

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A detective story where every level is a small case. Level answers in order below.

  1. Level 1: Color the glasses black with the marker. Sunglasses on, Agent Smith appears.
  2. Level 2: Open the suspicious package inside the safe, where the bomb cannot hurt anyone.
  3. Level 3: Arrange the torn pieces into the address number that starts with 1 and ends with 2.
  4. Level 4: The house numbers lie. Borrow a digit from another house so Smith stops at 1792.
  5. Level 5: Sweep the abandoned house and bag all three clues: the gun, the ID card and the phone.
  6. Level 6: Read the times on the paper, then cut the cable colors in exactly that order.
  7. Level 7: Dust every object with the powder and brush to lift the fingerprints.
  8. Level 8: Test the suspects: the fan exposes wigs, and removing glasses reveals the scarred eye.
  9. Level 9: Flip the traffic lights green at the right moment so the getaway car gets rammed.
  10. Level 10: Drag the capital letters from the coded note into order; they spell the culprit's name.
  11. Level 11: Take off the suspect's shoes and tickle his feet until he gives up Eddie.
  12. Level 12: Slip Smith through the window, then hide him in the barrel as the guard passes.
  13. Level 13: Use the candle holder as the hidden switch, then swipe the card to open the safe.
  14. Level 14: Connect the circuit by tapping the circles, using the stick to bridge the top pair.
  15. Level 15: Dodge the bullets by dragging Smith, and position him so the goons shoot each other.
  16. Level 16: Open the gate, then lay the nailed plank behind the tires so the chase ends early.
  17. Level 17: Scan the basement walls, then crack the marked spots open with the sledgehammer.
  18. Level 18: Lift the building with your finger and snap the water tank's leg onto the helicopter.
  19. Level 19: Open the umbrella to float down, steering clear of the burning debris.
  20. Level 20: Bend Smith away from each shot and angle the iron boxes so the bullets bounce back at Eddie.

Prison Escape

Andy was framed. Plan and pull off his 20-level breakout with Morgan and Ivan.

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A slow-burn escape story. Level answers in order below.

  1. Level 1: Tap the camera for the first mugshot, then swipe Andy to face left for the second.
  2. Level 2: Take the cap from the shelf, trade it to the gang member, and wear the bandana.
  3. Level 3: Give Andy the basketball and tap the shot at the top of his jump arc.
  4. Level 4: Give Morgan the book, and build Ivan a barbell from the bar and two wheels.
  5. Level 5: Trade the donuts to Ivan for bread, then smuggle the chisel inside the loaf.
  6. Level 6: Hold your finger down to dig, and freeze whenever the guard walks past.
  7. Level 7: Stash the chisel in the toilet tank, dodge the searchlight, and shut the lid.
  8. Level 8: Tap to dig the tunnel, pause for the first guard, and use the block to stall the second.
  9. Level 9: Pick the lock with the chisel by pushing the pins in this order: 2, 4, 3, 1.
  10. Level 10: Empty the laundry cart, tuck Andy inside, and roll him past the checkpoint.
  11. Level 11: Have Ivan eat the chicken, keep the bone, and swap it for the workshop screwdriver.
  12. Level 12: Slide the toilet aside, unscrew the panel, and pull everything back when the guard comes.
  13. Level 13: Tap to crawl through the air pipes, shifting the boxes to change route and dodge guards.
  14. Level 14: Scare the man with the mouse from the hole, then flip the switches per the paper note.
  15. Level 15: Work the gate buttons to free both friends, releasing another inmate as a decoy.
  16. Level 16: Stack the three men, put the box beneath them, and grab the rope at full stretch.
  17. Level 17: Toss the baton between the guards. They blame each other and brawl.
  18. Level 18: Open the control panel, hold the button, and let Ivan prop the door up.
  19. Level 19: Take the shovel from the closet, dig pits under the gray tiles, and cover them again.
  20. Level 20: Tap to run, tap to stop. Move only when the searchlights look away, all the way to the forest.

Frequently asked questions

How many stories are in Brain Test 2: Tricky Stories?

The game has more than 20 story packs, each with around 20 levels, including Bad Luck Betty, Fitness with Cindy, Captain Mary, Crazy High School, Eddie's Revenge, Smith and Joe, Alien Invasion and more. This page covers the six most searched packs in full.

Do Brain Test 2 levels shuffle like the first game?

Less so. Because each pack tells one story, the level order inside a pack stays stable. If a task looks different, check that you are in the right story pack.

Is Brain Test 2 harder than the original Brain Test?

The puzzles lean more on multi-step logic and less on pure trick questions, so most players find the stories a bit harder but fairer. The tap-to-reveal answers above keep spoilers to one level at a time.